ultralight v0.3.0 (2023-08-31T02:52:36Z)
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Renderer.fireGamepadEvent
ultralight
Renderer
Fire a gamepad event (connection / disconnection).
class
Renderer
void
fireGamepadEvent
(
ULGamepadEvent
evt
)
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ultralight
Renderer
constructors
this
destructors
~this
functions
createSession
defaultSession
fireGamepadAxisEvent
fireGamepadButtonEvent
fireGamepadEvent
logMemoryUsage
purgeMemory
render
setGamepadDetails
startRemoteInspectorServer
update
variables
ptr
Fire a gamepad event (connection / disconnection).